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  READINGS

  Students need to read the articles as they are assigned during class. Also, students will select a books that relate to their specific interests.

ARTICLES
   • Derryberry_2007
   • Streisand_2006
   • Schollmeyer_2006
   • Yoder_2006
   • Gee_2005
        -- Gee Interview --
   • Chen_2005
   • Guidelines for Game Concept
   • Learning Theories
   • Writing Objectives
   • Bloom's Taxonomy
   • Maslow's Hierarchy of Needs
   • Cognitive Overload
   • Video Games as Bait
   • Barab_2005
        www.questatlantis.org
        Lim_2006 (optional)
BOOKS
   • Rules of Play: Game Design Fundamentals
   • Creating Emotion in Games
   • Beginning Game Level Design
   • Entertainment-Education and Social Change:
        History, Research, and Practice
   • The Art of Game Design: A Book of Lenses
   • Challenges for Game Designers
   • A Theory of Fun

   • Other books are negotiable