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Serious Games
READINGS
Students need to read the articles as they are assigned during class. Also, students will select a books that relate to their specific interests.
ARTICLES
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Derryberry_2007
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Streisand_2006
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Schollmeyer_2006
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Yoder_2006
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Gee_2005
-- Gee Interview --
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Chen_2005
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Guidelines for Game Concept
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Learning Theories
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Writing Objectives
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Bloom's Taxonomy
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Maslow's Hierarchy of Needs
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Cognitive Overload
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Video Games as Bait
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Barab_2005
www.questatlantis.org
Lim_2006
(optional)
BOOKS
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Rules of Play: Game Design Fundamentals
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Creating Emotion in Games
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Beginning Game Level Design
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Entertainment-Education and Social Change:
History, Research, and Practice
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The Art of Game Design: A Book of Lenses
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Challenges for Game Designers
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A Theory of Fun
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Other books are negotiable